![]() The game and its expansion were released on Steam on November 13, 2009, well after their respective support cycles. Further support was planned for the games, but was scrapped in favor of supporting Command & Conquer: Red Alert 3 and developing the then-upcoming Command & Conquer 4: Tiberian Twilight. While Kane's Wrath did not receive official mod support, a small modding community exists for it, and uses a fan-made alternative called WrathEd. Post-release support included 9 patches for Tiberium Wars and 2 for Kane's Wrath, as well as map editors (Worldbuilder) for both titles and a mod SDK for Tiberium Wars. The Xbox 360 version of Kane's Wrath omits the Global Conquest game mode (unlike the Battle for Middle-earth II War of the Ring mode, it is singleplayer-only) and replaced it with the Kane's Challenge mode which was never backported to the PC. However, they were presumed to work on a long-obsolete build of Tiberium Wars as a foundation, as evidenced by some bugs and exploits which were fixed during Tiberium Wars' support cycle returning in Kane's Wrath. The bulk of the work was once again done by BreakAway Games. ![]() The Kane's Wrath expansion from March 2008 started development immediately after the release of Tiberium Wars, but with EA Los Angeles leaving a larger team than for the The Rise of the Witch-king expansion for The Lord of the Rings: The Battle for Middle-earth II, this time having more input on gameplay and storyline. The game was completed in approximately 11 months. Despite this, the PC version never received controller support. The final iteration was released in March 2007 for Windows and July 2007 for the Xbox 360. Both singleplayer and multiplayer modes are prominently featured.Ī sequel to Command & Conquer: Tiberian Sun was planned as early as that game was released, with several prototypes being made over the years. Command & Conquer 3: Tiberium Wars is the third mainline Tiberium RTS game in the Command & Conquer franchise.
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